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Bio Miracle Bokutte Upa Overview
(Nintendo Entertainment Sys- Wii Points
tem) 600
Bio Miracle Bokutte Upa is an action game Publisher
released in 1988, but it was never avail-
able outside of Japan. Players take on the Konami
role of baby Upa, a prince of the Akuyo
kingdom. Prince Upa must take on an USA Release Date
adventure spanning seven different 09 Jun 2008
worlds in order to rescue the kingdom from
the dangerous demon Zai. Upa must de- EU Release Date
feat the enemies he meets along the way TBA
by inflating them.
Upa can then use these floating enemies Type of Game
to his advantage by bouncing off of or riding on top of them. The prince must also avoid Import
deadly thorns and pits while keeping an eye out for helpful items such as milk (to restore
health) and bells (for temporary invincibility) if he hopes to succeed. If you’re looking for a Players
cute and solid platformer with a hero unlike those in most other games, 1
then look no further than Bio Miracle Bokutte Upa.
Controller Support Review by Corbie Dillard
All Let's be honest, a platformer built around a tiny baby and his rattle
doesn't exactly beam with potential from the start, so it's no small won-
der that this game was originally rejected by Nintendo of America at the time it was submitted for release in the US. But if
you look at screenshots of Bio Miracle Bokutte Upa and prematurely dismiss it the way NOA did due to its overly silly prem-
ise, you'll be missing out on one of the most charming and playable 8-bit titles ever released for the Famicom system.
In Bio Miracle Bokutte Upa, you take on the role of an infant prince who's only weapon is his baby rattle. The baby prince
can shake his rattle at enemies which will cause them to immediately inflate and begin to float away. The baby prince can
then either hop onto these inflated enemies and ride them up until they explode or bump them with his body to send them
shooting off as a projectile against other enemies. It's this simple, yet wildly playable control scheme, that makes the game
so much fun to play. It also doesn't hurt that the play control itself is
extremely responsive and well-executed.
The visuals in the game are actually extremely solid for an 8-bit
title. Konami has always had a knack for pushing the NES/
Famicom system visually and this game is no exception. In Bio
Miracle Bokutte Upa, you'll find yourself knee-deep in a child's
dream world complete with everything from candy-coated areas
littered with lollipops and ice cream treats, to the inside of an actual
computer complete with silicon chips and resistors. If you thought
the areas in Parodius were insane, you haven't seen anything
yet.
As if the outlandish visuals weren't enough, Konami was kind
enough to throw in some really catchy tunes to go along with
them. Every tune has an very upbeat tempo and a circus-like mu-
sical styling that goes along perfectly with the zany backdrops the
game throws your way. Think of it as a cross between the music
17 | Video Game Trader Magazine | July 2008 | www.VideoGameTrader.com
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