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Enchanted Realms
Enchanted Realms - Marketing


OVERVIEW:

Enchanted Realms is a genre-specific (fantasy), card-based roleplaying game based on the core game system,
RPGen. RPGen uses cards to provide the basic elements required to create and play spontaneous adventures,
facilitating adventure generation, character creation, and action-resolution.


TARGET AUDIENCE:

Novice to Expert roleplaying gamers, ages 12 and up.


TARGET VENUE:

Gaming/hobby shops, internet, mail order


VISION:

To offer packs of basic Adventure Decks, which can then be combined with other packs to build larger and more
complex Adventures. Due to the nature of the RPGen system, Adventure Decks of different genres can be combined
to create cross-genre characters and adventures. The RPGen system is capable of supporting any roleplaying genre,
including but not limited to Western, Spy, Modern, Space, and Horror.


SCOPE OF PLAY:

The RPGen system focuses on providing a story-driven game session supported by a minimalistic action-resolution
mechanic. The cards provide the structure of a storyline, which is centered around a chosen Quest. The Players take
turns adding cards to the adventure and use the topics of those cards as a base to add creative description. The
overall effect of a game session is that of an interactive story combined with intuitive card play.


PACKAGING/DESIGN:

Each game "unit" consists of a deck of 100 pre-selected cards and a pamphlet of Guidelines. These are packaged in a
box that stores the cards in two decks of 50 cards each, with the pamphlet tucked inside one broadside of the box.
Each Adventure Deck includes a selection of cards sufficient to create basic characters and play through three
Quest-based adventures.

Each card can be identified with a particular Adventure Deck by a Deck Logo. The back-side artwork of the cards
are thematically related for each genre.


MARKETING DEVELOPMENT:

Initial market insertion would consist of six Adventure Decks for the fantasy genre. Each Deck would focus on six
major fantasy adventure environments: Dungeon, City, Caverns, Wilderness, Kingdom, Sea. Six additional decks
would expand each introductory adventure into a series of seven adventures to become seven campaign trails.
© 2000-2007 Michael Downey
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