Enchanted Realms
“It’s all in the cards!”
Lead Player may play any number of cards during this
phase, while the players play no cards. The Lead QUEST: The Quest card represents the goal of the
Player may continue to draw cards from the adventure. Each Quest card gives a short description of the
Adventure Deck, as necessary, keeping no more than quest and a list of tasks that must be performed. The
five cards in his hand at a time. When the characters adventure ends when all of the tasks listed on the Quest
move to a World card, any Support Cards under that card are completed. Multiple quests may be played in the
card are added to the Lead Player’s hand to be played same adventure.
during that turn. The scene is roleplayed until it is
decided that the next player should take over. A MENTOR: Mentor cards provide guidelines for using the
player’s turn may last several scenes or just a part of other types of cards. For easy reference, they use the same
one. It’s entirely up to the individual and the group. color scheme as the cards on which they advise.
3. RECONCILE – Starting with the Lead Player, each BLANK: Blank cards are provided so that players can
player adjusts the number of cards in their hand so that create their own cards. These specially-coated cards may
they have only five cards – either by taking additional be written on with pencil and then erased for re-use.
cards or returning extras to the Adventure Deck.
Atributes
The Cards
There are four attributes that help a character to perform
HERO: The Hero card represents the class, or area of actions. These are represented as bonuses, which are used
expertise, of the character. This card notes statistical to modify the Force number during a Draw. The four
information and special abilities. attributes are:
Use: Combine a Hero card with a Creature card to • Strength (STR) represents a character’s physical
create a base character. strength.
• Agility (AGL) represents how quickly a character can
CREATURE: Creature cards represent the races and
move and to react to a situation.
monsters that the characters meet during an adventure.
• Intelligence (INT) represents a character’s mental
This card also notes statistical information and special
capacity.
abilities.
• Presence (PRE) represents a character’s inner
strength.
Use: Combine a Creature card with a Hero card to
create a character.
Force Number
ENHANCEMENT: Enhancement cards provide additional
Every Enchanted Realms card is assigned a Force Number,
abilities used to augment a Hero, Item or World card.
which is located in the top-right corner of the card, with
Examples of enhancements are skills, special abilities,
the sole exception of the Quest card. The Force Number is
attribute bonuses, and spells.
the key to the action-resolution mechanic, “The Draw”, in
addition to serving as a basis for several other functions
Use: Provide your character with skills and special
within the game:
abilities, such as spells. Descriptions on the cards
provide information on how to use them.
Health: The Force Number is multiplied by 10 to
determine the amount of Health points a character or
ITEM: Item cards provide equipment and other items that
creature possesses. Health points are subtracted from the
characters will find useful.
character’s total Health score as damage is taken. When a
character or creature’s Health points reaches zero, it is
Use: Equip your character or barter for other useful
dead. Health points can be restored through healing. (See
items. These are given as rewards during an
Healing)
adventure.
Health points can be tracked on paper, by using coins, or
WORLD: World cards depict different locations and
other tracking devices. When multiple creatures are
environments that characters can explore. These are used
encountered or a creature has a lot of Health points, it may
to create the map of an adventure.
be easier to keep track of Health points on paper.
Use: Lay these down to build the adventure map.
Reward: After a character’s initial creation, a player may
Add names and descriptions to customize your own
only add Enhancement cards to their character when they
world.
are received as a reward for successes, such as defeating
© 2000-2008 Michael Downey
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