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Enchanted Realms
“It’s all in the cards!”
Enchanted Realms is a roleplaying game that uses cards to 4. Players select any Item and Enhancement cards
build dynamic adventures, create characters, and resolve from their hand and add them to their character.
actions that characters attempt. Each deck of Enchanted
Realms cards contains all that is needed to create and play 5. All World cards held by the players are placed
complete adventures. Custom adventures can be created by face-up in the center of the table. The contributed
combining multiple decks. Enchanted Realms is designed cards are arranged to create the beginning of the
to be played with or without a conventional Game Master Adventure Map. The exception would be that any
– this means everyone gets to play! cards listed on an active Quest card should be returned
to the Adventure Deck.
Overview
6. Select one of these World cards as the starting
Players seek to complete quests in adventures, and with point for the adventure and place a token for each
characters, created entirely from Enchanted Realms cards. character on that card.
The cards provide visual cues to support storytelling, as
well as statistical information that supports the action- 7. Each Player takes cards from the Adventure Deck
resolution method, which makes Enchanted Realms until they have five in their hand.
unique.
That’s it! The adventure is ready to play!
Creating adventures is quick and easy. Simply select a
Quest card, choose your character’s cards, and combine Lead Player
the rest of the cards to create an Adventure Deck. The
characters and adventure are ready to play – in just a few When it is a player’s turn, that player is referred to as the
minutes! “Lead Player”. The Lead Player assumes two roles for the
duration of his turn:
The adventure evolves as players take turns adding cards
to the adventure and responding to events as they unfold. • Game Master: The Lead Player takes over building
Characters explore lands, overcome challenges, and collect the adventure, narrating the scenes, presenting
rewards until the Quest is completed. challenges, and arbitrating action resolution.

Required
• Player: The Lead Player also works with the other

players responding to the story and working at
• One or more packs of Enchanted Realms cards completing the quest.
• Two or more players
The concept of playing two roles at the same time may
Also Useful seem confusing at first, but it will become easier with
practice and by focusing on creating an exciting adventure.
• A token (coin, miniature, etc.) to represent each
character. Turn Sequence

• A way to track of Health points, see Health.

Each turn is composed of four phases:
Game Preparation


1. DRAW – The Lead Player draws the top card from
1. Select one or more Quest cards as the goal(s) for the
the Adventure Deck and adds it to his hand.
adventure. Quest cards are placed on the table for all

to see.
2. BUILD – The Lead Player may play as many as two

cards from his hand during the Build phase. These
2. Each Player chooses a Hero and Creature card.
cards may be of any kind and placed anywhere on the
These cards are combined to represent the basic
map, following these guidelines:
character and should be placed face-up on the table in

front of the player. • A World card must be placed adjacent to another
on the table.
3. Shuffle the remaining cards to create the
Adventure Deck. Deal five (5) cards to each player. • All other types of cards must be placed under an
The Adventure Deck is then placed face-down on the existing World card.
table within reach of all players.
ROLEPLAY – All players may now join in by
roleplaying their characters through the scene. The
© 2000-2008 Michael Downey

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