Enchanted Realms
“It’s all in the cards!”
All card types are considered to be “stackable”, meaning There should always be at least one creature
the effects and bonuses of a card can be combined with appearing.
those of other cards, according to the following guidelines:
Example: A Goblin card is played. The Force numbers of
When stacking cards that are the same, the attribute the drawn cards are 9, 3, and 7, totaling 19. The Force
scores of one card are increased by one point for each number on the Goblin card is 2. The 19 divided by 2
additional card being stacked. Bonuses for special abilities equals 9.5, when rounded up results in 10 Goblins
are added together. appearing.
Example 1: A Fighter card has STR(4), AGL(2), INT(1), Tip: As space can quickly become an issue, players may
PER(1) and Combat +2. Stacking two Fighter cards would want to move markers for all characters, NPC’s and
result in a character with STR(5), AGL(3), INT(2), PER(2) creatures involved in the encounter to a separate “arena”
and Combat +4. space for the duration of that scene.
Example 2: A Dagger has a +1 bonus to attack. Stacking Combat
two Dagger cards results in a Dagger with a +2 to attack.
The Enchanted Realms system is designed to reduce the
When stacking cards that are different, the four base work of resolving combat to a few quick Draws. This
attributes are not combined as such, rather the highest leaves more time for roleplaying the battle, or perhaps just
score for each attribute is used. Any special abilities are getting on with the quest.
carried forward. If a card being stacked has no bonuses
listed, the Force Number is used as a bonus. A Draw is required for each attack and a Counter-Draw for
each defending action. The attacker uses Strength to
Example 1: The Fighter card has the following attribute modify his Draw and the defender uses Agility. Bonuses
scores: STR(4), AGL(2), INT(1), PRE(1). The Wizard card from relevant special abilities and items, such as weapons
has STR(1), AGL(1), INT(4), PRE(2). Stacking these two and armor, are also applied.
results in a Fighter/Wizard character with the following
bonuses: STR(4), AGL(2), INT(4), PRE(2), plus Combat The difference between the two Adjusted Draw Scores is
+2 and Spell Casting +2. the number of Health points the defender loses if the attack
is successful.
Example 2: Stacking two Dagger(+1) cards results in a
Dagger(+2). A Sword(+2) and Produce Flame Spell(+1) Healing
produces a Flaming Sword(+3) that would fire damage in
addition to regular damage. Adventures can be dangerous and characters will be
inevitably get hurt. Healing the damage a character
Cards Stacked - Stay Stacked: Once the decision has receives can be accomplished in two ways: normally and
been made to stack cards, they should remain stacked magically. A character will normally heal, or recover
unless there is a good reason and the group agrees to allow Health points, at a rate of his total Strength bonus per day
change the designation of the stacked cards. of rest. Magical healing is immediate; the amount of
healing is noted on the card granting the magic.
Multiple Creature Encounters
Completing the Quest
Generally, there will only be one card played to represent
an encountered creature. To make the encounter of One or more Quest cards are selected prior to creating the
sufficient challenge for the adventurers, the following Adventure Deck at the beginning of a game. Players
method can be used to determine the number of creatures should ensure that the Adventure Deck includes all cards
encountered: necessary to complete the selected quests. Adventure
Decks are complete as purchased.
1. Pull a card from the Adventure Deck for each Hero
Card involved in the combat. A quest is complete when all of the conditions listed on the
Quest card have been met.
2. Total the Force Numbers of these cards, then return
them to the Adventure Deck. Advancement
3. Divide that total by the Force Number on the Creature Eventually players will want to play characters with more
card, rounding up to the next whole number to skill and power. This can be accomplished by adding Hero
determine the number of creatures appearing. Note: and Enhancement cards to existing characters. The
© 2000-2008 Michael Downey
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