- Patrick Wong stuck to their story that it was a ROM issue, 4k was not 
enough to program Donkey Kong with all of the boards and 
Americans love a good monkey tale.  From the legendary Coleco would not allow them to use additional memory.  At 
"King Kong" to "Planet of the Apes" along with other various one point, the Atari version outsold all of the available Cole-
cartoons, movies and television shows based on apes and coVision units on the market.  Its success in sales could not 
monkeys, Americans are fascinated with these hairy crea- be denied. 
tures. So when Midway’s Pac-Man craze was starting to cool 
off, what better character to replace it with than Donkey While Atari had some disasters in converting arcade titles, 
Kong? they also had some great efforts like “Pole Position”, “Ms. Pac
-Man”, “Jungle Hunt”, “Joust”, “Stargate”, and “Centipede.”  
Nintendo’s Donkey Kong is the first popular arcade game to Donkey Kong would have been a much better  game if 
bring home the old fashioned concept of “guy rescues Coleco had untied Atari’s programmers. 
girl” (Atari’s Superman is the first home console based game 
to feature this concept).  Jumpman the carpenter (later re- The Intellivision story, however, is a little different.  While at 
named "Mario", who then made a career change to that of a first glance this version looked nice, it performs slowly and its 
plumber) has to rescue The Lady (later renamed "Pauline") gameplay is poor.  When Mattel’s programmers saw Coleco’s 
by making his way through four different levels (girders, riv- conversion of Donkey Kong, they were outraged and asked 
ets, elevators and conveyor/cement factory).  Along the way Mattel’s President if they could program their own version of 
he must avoid barrels,  fireballs, mad elevator springs and Donkey Kong and hold a press conference to show the world 
concrete containers.  To help Mario, some of the boards that the Intellivision could do a great version of Donkey Kong.  
feature a hammer which Mario can jump up and grab to However, Mattel’s President said no and sent them back to 
destroy some of his adversaries.  What puzzles me is why work on other games. 
Shigeru Miyamoto decided to name the ape "Stupid Kong. So, while the conspiracy theory couldn’t be proven, one has 
The last time anyone has seen an ape scale a building just to wonder what an Atari and Intellivision version that was 
for a girl, they called him King Kong! programmed properly would have looked like.  Atari and 
Tie together an old fashioned theme with a movie classic and Intellivision owners missed out on being able to fully enjoy a 
you have a game that the world could not resist.  Everyone great game. 
had to play it, and over the years Donkey Kong has made The Bad 
appearances on almost every 8-bit game 
system: Atari 2600 VCS, Intellivision, 
Coleovision, Atari 7800, Nintendo Enter-
tainment System, Nintendo Gameboy, 
and the Atari XE Game System. 
The Ugly 
The two worst versions, hands down, are 
the Atari 2600 VCS and Intellivision ver-
sions.  First, there are only two boards!  
While Donkey Kong is a lot of fun, he is 
not Pac-Man (where one board was all 
you needed) and one of the charms of 
Donkey Kong was being able to conquer 
the different boards. The boards them-
selves resembled mini games, each with Atari 2600 Version  Intellivision Version  
different strategies and ways to win. 
On the Atari version, the rivets board 
features the Firefoxes running back and 
forth individually on each of the girders!  
They don’t chase Mario up and down the 
ladders, but instead they just simply run 
back and forth across the girders. Heaven 
forbid the programmer try to get more 
than one FireFox on each level.  The 
board almost completely lacks any fun. 
So bad were the Atari and Intellivision 
versions that almost everyone who played 
them assumed that there must have been 
a conspiracy by Coleco to make these 
two versions look so bad that everyone 
would run and buy a ColecoVision! 
What is surprising is that the Atari version 
was programmed by the Kitchen brothers 
(of Activision fame).  Over the years both 
Gary and Steve Kitchen have both taken 
credit (to everyone’s surprise) for pro-
gramming the Atari version.  Both have 
20 | Video Game Trader Magazine | #8 | 
www.VideoGameTrader.com 
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